AI Insights · Timothy · April 2025
Top 5 Fidget Toy Games on Android in Netherlands, Q1 2025
Explore the performance trends of the top fidget toy games on Android in the Netherlands during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the fidget toy games category on the Android platform in the Netherlands showcased varying trends among the top five applications. Here's a detailed look at how these apps performed, based on data from Sensor Tower.
Bead Toy ASMR from Upperpik Games experienced remarkable growth in weekly revenue, starting from $3 and peaking at approximately $125 in mid-March, before stabilizing to $63 by the end of the quarter. Weekly downloads followed a rising trend, reaching 464 in early March. The app's active users also increased significantly, peaking at 652 during the first week of March.
Rolling ASMR by Lumos Games saw a steady revenue, maintaining around $12 to $19 through most of the quarter, though it dipped to $1 by the end of March. Despite no downloads reported during the quarter, the app maintained weekly active users around 527 by the end of March, showing a gradual decline from 777 at the start of January.
Gear Clicker from Rollic Games displayed a fluctuating revenue, starting at $33 and experiencing a drop to $5 by the end of March. Downloads were inconsistent, with notable peaks and an absence of data in several weeks. Active users, however, showed significant fluctuation, peaking at 542 in early March before dropping to 237 by the end of the quarter.
Pixel Demolish, another title by Rollic Games, saw its revenue increase from $2 to $25 by early March, before declining to $1 by the end of the month. Downloads were minimal with a small peak of 62 in late February. Active users showed a similar trend, with a noticeable peak at 303 in early March.
Finally, Antistress - relaxation toys by JindoBlu maintained a relatively stable performance. The app's downloads were robust, starting at 1.8K and slightly decreasing to 1K by the end of March. Revenue fluctuated modestly, peaking at $26 in late January. Active users saw a peak of 6.5K in mid-February, decreasing to 4K by the end of the quarter.
These insights reveal the diverse performance trends among top fidget toy games, reflecting different engagement and monetization strategies. For more detailed analysis and insights, visit Sensor Tower.